mirror of
https://github.com/Mojang/bedrock-samples.git
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296 lines
5.8 KiB
JSON
296 lines
5.8 KiB
JSON
{
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"format_version" : "1.10.0",
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"animation_controllers" : {
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"controller.animation.humanoid.attack" : {
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"initial_state" : "default",
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"states" : {
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"attacking" : {
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"animations" : [ "attack.rotations" ],
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"transitions" : [
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{
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"default" : "variable.attack_time < 0.0"
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}
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]
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},
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"default" : {
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"transitions" : [
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{
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"attacking" : "variable.attack_time >= 0.0"
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}
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]
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}
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}
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},
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"controller.animation.humanoid.baby_big_head" : {
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"initial_state" : "default",
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"states" : {
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"baby" : {
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"animations" : [ "humanoid_big_head" ],
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"transitions" : [
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{
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"default" : "!query.is_baby"
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}
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]
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},
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"default" : {
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"transitions" : [
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{
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"baby" : "query.is_baby"
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}
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]
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}
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}
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},
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"controller.animation.humanoid.base_pose" : {
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"initial_state" : "default",
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"states" : {
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"default" : {
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"animations" : [ "humanoid_base_pose" ]
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}
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}
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},
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"controller.animation.humanoid.bob" : {
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"initial_state" : "default",
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"states" : {
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"default" : {
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"animations" : [ "bob" ]
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}
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}
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},
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"controller.animation.humanoid.bow_and_arrow" : {
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"initial_state" : "default",
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"states" : {
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"bow_and_arrow" : {
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"animations" : [ "bow_and_arrow" ],
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"transitions" : [
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{
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"default" : "!query.has_target"
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}
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]
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},
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"default" : {
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"transitions" : [
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{
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"bow_and_arrow" : "query.has_target"
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}
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]
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}
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}
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},
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"controller.animation.humanoid.brandish_spear" : {
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"initial_state" : "default",
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"states" : {
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"brandish_spear" : {
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"animations" : [ "brandish_spear" ],
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"transitions" : [
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{
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"default" : "!variable.is_brandishing_spear"
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}
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]
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},
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"default" : {
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"transitions" : [
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{
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"brandish_spear" : "variable.is_brandishing_spear"
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}
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]
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}
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}
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},
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"controller.animation.humanoid.charging" : {
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"initial_state" : "default",
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"states" : {
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"charging" : {
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"animations" : [ "charging" ],
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"transitions" : [
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{
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"default" : "!query.is_charging"
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}
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]
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},
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"default" : {
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"transitions" : [
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{
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"charging" : "query.is_charging"
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}
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]
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}
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}
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},
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"controller.animation.humanoid.damage_nearby_mobs" : {
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"initial_state" : "default",
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"states" : {
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"damage_nearby_mobs" : {
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"animations" : [ "damage_nearby_mobs" ],
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"transitions" : [
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{
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"default" : "!variable.damage_nearby_mobs"
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}
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]
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},
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"default" : {
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"transitions" : [
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{
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"damage_nearby_mobs" : "variable.damage_nearby_mobs"
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}
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]
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}
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}
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},
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"controller.animation.humanoid.holding" : {
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"initial_state" : "default",
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"states" : {
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"default" : {
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"animations" : [ "holding" ]
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}
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}
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},
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"controller.animation.humanoid.look_at_target" : {
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"initial_state" : "default",
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"states" : {
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"default" : {
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"animations" : [ "look_at_target_default" ],
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"transitions" : [
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{
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"gliding" : "query.is_gliding"
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},
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{
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"swimming" : "query.is_swimming || query.is_crawling"
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}
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]
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},
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"gliding" : {
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"animations" : [ "look_at_target_gliding" ],
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"transitions" : [
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{
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"swimming" : "query.is_swimming || query.is_crawling"
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},
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{
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"default" : "!query.is_gliding"
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}
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]
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},
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"swimming" : {
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"animations" : [ "look_at_target_swimming" ],
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"transitions" : [
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{
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"gliding" : "query.is_gliding"
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},
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{
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"default" : "!query.is_swimming && !query.is_crawling"
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}
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]
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}
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}
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},
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"controller.animation.humanoid.move" : {
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"initial_state" : "default",
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"states" : {
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"default" : {
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"animations" : [ "move" ]
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}
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}
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},
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"controller.animation.humanoid.riding" : {
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"initial_state" : "default",
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"states" : {
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"default" : {
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"transitions" : [
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{
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"riding" : "query.is_riding"
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}
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]
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},
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"riding" : {
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"animations" : [ "riding.arms", "riding.legs" ],
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"transitions" : [
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{
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"default" : "!query.is_riding"
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}
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]
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}
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}
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},
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"controller.animation.humanoid.riding_legs_only" : {
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"initial_state" : "default",
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"states" : {
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"default" : {
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"transitions" : [
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{
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"riding" : "query.is_riding"
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}
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]
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},
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"riding" : {
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"animations" : [ "riding.legs" ],
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"transitions" : [
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{
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"default" : "!query.is_riding"
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}
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]
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}
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}
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},
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"controller.animation.humanoid.sneaking" : {
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"initial_state" : "default",
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"states" : {
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"default" : {
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"transitions" : [
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{
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"sneaking" : "query.is_sneaking"
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}
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]
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},
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"sneaking" : {
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"animations" : [ "sneaking" ],
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"transitions" : [
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{
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"default" : "!query.is_sneaking"
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}
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]
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}
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}
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},
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"controller.animation.humanoid.swimming" : {
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"initial_state" : "default",
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"states" : {
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"default" : {
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"transitions" : [
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{
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"swimming" : "variable.swim_amount > 0.0"
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}
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]
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},
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"swimming" : {
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"animations" : [ "swimming" ],
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"transitions" : [
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{
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"default" : "variable.swim_amount <= 0.0"
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}
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]
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}
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}
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},
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"controller.animation.humanoid.use_item_progress" : {
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"initial_state" : "default",
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"states" : {
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"default" : {
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"transitions" : [
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{
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"use_item_progress" : "( variable.use_item_interval_progress > 0.0 ) || ( variable.use_item_startup_progress > 0.0 )"
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}
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]
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},
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"use_item_progress" : {
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"animations" : [ "use_item_progress" ],
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"transitions" : [
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{
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"default" : "( variable.use_item_interval_progress <= 0.0 ) && ( variable.use_item_startup_progress <= 0.0 )"
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}
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]
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}
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}
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}
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}
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}
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