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mirror of https://github.com/Mojang/bedrock-protocol-docs.git synced 2025-02-23 23:15:29 +00:00
bedrock-protocol-docs/dot/PlayerAuthInputPacket.dot
2024-07-17 13:35:22 -07:00

157 lines
12 KiB
Plaintext

digraph "PlayerAuthInputPacket" {
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0 [label="PlayerAuthInputPacket",comment="name: \"PlayerAuthInputPacket\", typeName: \"\", id: 0, branchId: 144, recurseId: -1, attributes: 0, notes: \"\""];
1 [label="Player Rotation",comment="name: \"Player Rotation\", typeName: \"Vec2\", id: 1, branchId: 0, recurseId: -1, attributes: 256, notes: \"\""];
2 [label="Vec2",comment="name: \"Vec2\", typeName: \"\", id: 2, branchId: 0, recurseId: -1, attributes: 512, notes: \"\""];
3 [label="Player Position",comment="name: \"Player Position\", typeName: \"Vec3\", id: 3, branchId: 0, recurseId: -1, attributes: 256, notes: \"\""];
4 [label="Vec3",comment="name: \"Vec3\", typeName: \"\", id: 4, branchId: 0, recurseId: -1, attributes: 512, notes: \"\""];
5 [label="Move Vector",comment="name: \"Move Vector\", typeName: \"Vec2\", id: 5, branchId: 0, recurseId: -1, attributes: 256, notes: \"\""];
6 [label="Vec2",comment="name: \"Vec2\", typeName: \"\", id: 6, branchId: 0, recurseId: -1, attributes: 512, notes: \"\""];
7 [label="Player's Head Rotation",comment="name: \"Player's Head Rotation\", typeName: \"\", id: 7, branchId: 0, recurseId: -1, attributes: 0, notes: \"\""];
8 [label="float",comment="name: \"float\", typeName: \"\", id: 8, branchId: 0, recurseId: -1, attributes: 512, notes: \"\""];
9 [label="Input Data",comment="name: \"Input Data\", typeName: \"\", id: 9, branchId: 0, recurseId: -1, attributes: 0, notes: \"\""];
10 [label="unsigned varint64",comment="name: \"unsigned varint64\", typeName: \"\", id: 10, branchId: 0, recurseId: -1, attributes: 512, notes: \"\""];
11 [label="Input Mode",comment="name: \"Input Mode\", typeName: \"\", id: 11, branchId: 0, recurseId: -1, attributes: 0, notes: \"\""];
12 [label="unsigned varint",comment="name: \"unsigned varint\", typeName: \"\", id: 12, branchId: 0, recurseId: -1, attributes: 512, notes: \"\""];
13 [label="Play Mode",comment="name: \"Play Mode\", typeName: \"\", id: 13, branchId: 0, recurseId: -1, attributes: 0, notes: \"\""];
14 [label="unsigned varint",comment="name: \"unsigned varint\", typeName: \"\", id: 14, branchId: 0, recurseId: -1, attributes: 512, notes: \"\""];
15 [label="New Interaction Model",comment="name: \"New Interaction Model\", typeName: \"\", id: 15, branchId: 0, recurseId: -1, attributes: 0, notes: \"\""];
16 [label="unsigned varint",comment="name: \"unsigned varint\", typeName: \"\", id: 16, branchId: 0, recurseId: -1, attributes: 512, notes: \"\""];
17 [label="Dependency on 'Play Mode == ClientPlayMode::Reality'",shape=note,comment="name: \"Dependency on 'Play Mode == ClientPlayMode::Reality'\", typeName: \"\", id: 17, branchId: 0, recurseId: -1, attributes: 2, notes: \"\""];
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22 [label="Vec3",comment="name: \"Vec3\", typeName: \"\", id: 22, branchId: 0, recurseId: -1, attributes: 512, notes: \"\""];
23 [label="Client tick",comment="name: \"Client tick\", typeName: \"\", id: 23, branchId: 0, recurseId: -1, attributes: 0, notes: \"Which simulation frame client is on. Used to match corrections\""];
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25 [label="Pos Delta",comment="name: \"Pos Delta\", typeName: \"Vec3\", id: 25, branchId: 0, recurseId: -1, attributes: 256, notes: \"Velocity\""];
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85 [label="Client Request Id",comment="name: \"Client Request Id\", typeName: \"TypedClientNetId<struct ItemStackRequestIdTag,int,0>\", id: 85, branchId: 0, recurseId: -1, attributes: 256, notes: \"\""];
89 [label="TypedClientNetId<struct ItemStackRequestIdTag,int,0>",comment="name: \"TypedClientNetId<struct ItemStackRequestIdTag,int,0>\", typeName: \"\", id: 89, branchId: 0, recurseId: -1, attributes: 512, notes: \"\""];
90 [label="Actions",comment="name: \"Actions\", typeName: \"\", id: 90, branchId: 0, recurseId: -1, attributes: 8, notes: \"There are a variety of possible actions each with their own schema; this (Take) is just one example. Refer to the Item Stack Net Manager documentation.\""];
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126 [label="Player Block Actions",comment="name: \"Player Block Actions\", typeName: \"PlayerBlockActions\", id: 126, branchId: 0, recurseId: -1, attributes: 256, notes: \"\""];
168 [label="PlayerBlockActions",comment="name: \"PlayerBlockActions\", typeName: \"\", id: 168, branchId: 0, recurseId: -1, attributes: 512, notes: \"\""];
169 [label="Dependency on 'IsInClientPredictedVehicle bit set'",shape=note,comment="name: \"Dependency on 'IsInClientPredictedVehicle bit set'\", typeName: \"\", id: 169, branchId: 0, recurseId: -1, attributes: 2, notes: \"\""];
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173 [label="Vehicle Rotation",comment="name: \"Vehicle Rotation\", typeName: \"Vec2\", id: 173, branchId: 0, recurseId: -1, attributes: 256, notes: \"\""];
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175 [label="Client Predicted Vehicle",comment="name: \"Client Predicted Vehicle\", typeName: \"ActorUniqueID\", id: 175, branchId: 0, recurseId: -1, attributes: 256, notes: \"\""];
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177 [label="Analog MoveVector",comment="name: \"Analog MoveVector\", typeName: \"Vec2\", id: 177, branchId: 0, recurseId: -1, attributes: 256, notes: \"\""];
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}