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			29 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			29 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| digraph "CorrectPlayerMovePredictionPacket" {
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| rankdir = LR
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| 0
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| 0 -> 1
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| 1 -> 2
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| 0 -> 3
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| 3 -> 4
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| 0 -> 5
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| 5 -> 6
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| 0 -> 7
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| 7 -> 8
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| 0 -> 9
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| 9 -> 10
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| 
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| 0 [label="CorrectPlayerMovePredictionPacket",comment="name: \"CorrectPlayerMovePredictionPacket\", typeName: \"\", id: 0, branchId: 161, recurseId: -1, attributes: 0, notes: \"\""];
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| 1 [label="PredictionType",comment="name: \"PredictionType\", typeName: \"\", id: 1, branchId: 0, recurseId: -1, attributes: 0, notes: \"Vehicle or Player Prediction\""];
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| 2 [label="byte",comment="name: \"byte\", typeName: \"\", id: 2, branchId: 0, recurseId: -1, attributes: 512, notes: \"\""];
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| 3 [label="Pos",comment="name: \"Pos\", typeName: \"Vec3\", id: 3, branchId: 0, recurseId: -1, attributes: 256, notes: \"Corrected position\""];
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| 4 [label="Vec3",comment="name: \"Vec3\", typeName: \"\", id: 4, branchId: 0, recurseId: -1, attributes: 512, notes: \"\""];
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| 5 [label="Pos Delta",comment="name: \"Pos Delta\", typeName: \"Vec3\", id: 5, branchId: 0, recurseId: -1, attributes: 256, notes: \"Corrected velocity\""];
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| 6 [label="Vec3",comment="name: \"Vec3\", typeName: \"\", id: 6, branchId: 0, recurseId: -1, attributes: 512, notes: \"\""];
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| 7 [label="On Ground",comment="name: \"On Ground\", typeName: \"\", id: 7, branchId: 0, recurseId: -1, attributes: 0, notes: \"Is on ground\""];
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| 8 [label="bool",comment="name: \"bool\", typeName: \"\", id: 8, branchId: 0, recurseId: -1, attributes: 512, notes: \"\""];
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| 9 [label="Tick",comment="name: \"Tick\", typeName: \"\", id: 9, branchId: 0, recurseId: -1, attributes: 0, notes: \"Which frame we're correcting; should match the tick in the Player Auth Input packet\""];
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| 10 [label="unsigned varint64",comment="name: \"unsigned varint64\", typeName: \"\", id: 10, branchId: 0, recurseId: -1, attributes: 512, notes: \"\""];
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| { rank = max;2;4;6;8;10}
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| 
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| }
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