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220 lines
5.9 KiB
HTML
220 lines
5.9 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>MovementEffectPacket (318)</title>
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<style>
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</style>
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</head>
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<body>
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<div class="container">
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<p><a href="index.html">← Back to Index</a></p>
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<h1>MovementEffectPacket (318)</h1>
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<div class="description">These packets are sent to the client to update specific MovementEffects</div>
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<div class="description">
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These MovementEffects can be client-predicted.
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Ex: Fireworks Rockets used while gliding send this packet to the client so they know the exact duration of the GLIDE_BOOST MovementEffect.
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</div>
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<div style="margin-left: 0px; margin-top: 10px;">
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<table border="1" cellpadding="5" cellspacing="0" style="border-collapse: collapse; width: 100%; max-width: 800px;">
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<thead>
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<tr style="background-color: #f0f0f0;">
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<th>Field Name</th>
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<th>Type</th>
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<th>Ordinal Index</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td rowspan="2"><strong>Target Runtime ID</strong></td>
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<td>ActorRuntimeID</td>
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<td>0</td>
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<td></td>
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</tr>
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<tr>
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<td colspan="3"><div style="margin-left: 20px; margin-top: 10px;">
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<h3>ActorRuntimeID</h3>
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<table border="1" cellpadding="5" cellspacing="0" style="border-collapse: collapse; width: 100%; max-width: 800px;">
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<thead>
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<tr style="background-color: #f0f0f0;">
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<th>Field Name</th>
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<th>Type</th>
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<th>Ordinal Index</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><strong>Actor Runtime ID</strong></td>
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<td>varuint64</td>
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<td>0</td>
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<td></td>
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</tr>
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</tbody>
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</table>
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</div></td>
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</tr>
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<tr>
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<td rowspan="2"><strong>Effect ID</strong></td>
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<td>varint32</td>
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<td>1</td>
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<td></td>
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</tr>
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<tr>
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<td colspan="3"><div style="margin-left: 20px; margin-top: 5px; margin-bottom: 5px;">
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<strong>Enum Values:</strong>
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<table border="1" cellpadding="3" cellspacing="0" style="border-collapse: collapse; width: 100%; max-width: 760px; font-size: 12px;">
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<thead>
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<tr style="background-color: #e8e8e8;">
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<th style="width: 40px;">Index</th>
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<th>Value</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td style="text-align: center;">0</td>
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<td><code>GLIDE_BOOST</code></td>
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</tr>
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<tr>
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<td style="text-align: center;">1</td>
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<td><code>DOLPHIN_BOOST</code></td>
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</tr>
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</tbody>
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</table>
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</div></td>
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</tr>
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<tr>
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<td><strong>Effect Duration</strong></td>
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<td>varint32</td>
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<td>2</td>
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<td></td>
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</tr>
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<tr>
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<td rowspan="2"><strong>Tick</strong></td>
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<td>PlayerInputTick</td>
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<td>3</td>
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<td>If this packet is referring to the player or a client predicted vehicle they are in control of, this should be the most recently processed PlayerInputTick from their PlayerAuthInputPacket. Otherwise zero.</td>
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</tr>
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<tr>
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<td colspan="3"><div style="margin-left: 20px; margin-top: 10px;">
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<h3>PlayerInputTick</h3>
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<table border="1" cellpadding="5" cellspacing="0" style="border-collapse: collapse; width: 100%; max-width: 800px;">
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<thead>
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<tr style="background-color: #f0f0f0;">
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<th>Field Name</th>
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<th>Type</th>
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<th>Ordinal Index</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><strong>Input tick</strong></td>
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<td>varuint64</td>
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<td>0</td>
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<td>In server authoritative movement mode the client supplies this in PlayerAuthInputPacket.
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For any client-bound packets containing a tick, the server should supply the tick value corresponding to the most recently processed PlayerAuthInputPacket.
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This allows the client to adjust any client predictions made while the packet was in flight.
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If the packet is being sent to the client but not relating to data of the player or a client-predicted vehicle, it can be zero.
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It is also acceptable to specify zero for players, although this may lead to minor visual flickers and less smooth application of CorrectPlayerMovePredictionPacket.</td>
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</tr>
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</tbody>
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</table>
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</div></td>
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</tr>
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</tbody>
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</table>
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</div>
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</div>
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</body>
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</html> |