1
0
mirror of https://github.com/Mojang/bedrock-protocol-docs.git synced 2025-02-23 18:35:31 +00:00
bedrock-protocol-docs/html/NpcDialoguePacket.html
Oswaldo Leyva Barrientos 933599d224 Protocol version 622 for r/20_u7
2024-02-15 15:10:22 -08:00

14 lines
1.1 KiB
HTML

<!DOCTYPE html> <html> <head><style>table{font-family: arial, sans-serif;border-collapse: collapse;width: 100% ;}.tab { margin-left: 40px; }td, th{text-align: left;padding: 8px;}tr:nth-child(even) {background-color: #dddddd;}div#expand{display:block;}</style> </head> <body><img src="svg/NpcDialoguePacket.svg" alt="NpcDialoguePacket">
<br><table><col width="10%"><col width="90%"><tr><th>Field Name</th><th>Field Notes</th></tr><tr><td>Npc Id Raw Id</td>
<td>The ActorUniqueID of the NPC being remote fired</td>
</tr><tr><td>Npc Dialogue Action Type</td>
<td>enumeration: NpcDialoguePacket::NpcDialogueActionType</td>
</tr><tr><td>Dialogue</td>
<td>The text to be displayed to the client</td>
</tr><tr><td>Scene Name</td>
<td>The scene the data has been pulled from for the client to reference</td>
</tr><tr><td>Npc Name</td>
<td>The name of the NPC to be displayed to the client</td>
</tr><tr><td>Action JSON</td>
<td>The JSON string of the buttons/actions the server can perform. The server is still authoritative on what actions can be performed</td>
</tr></table></body> </html>