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https://github.com/Mojang/bedrock-protocol-docs.git
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50 lines
1.8 KiB
JSON
50 lines
1.8 KiB
JSON
{
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"$schema": "http://json-schema.org/draft-07/schema#",
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"$id": "1837652280",
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"x-format-version": "MISSING VERSION",
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"x-minecraft-version": "1.21.120",
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"x-protocol-version": 859,
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"definitions": {
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"2923560331": {
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"title": "SetPlayerGameTypePacketPayload",
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"type": "object",
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"properties": {
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"Player Game Type": {
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"title": "GameType",
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"type": "string",
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"enum": [
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"Undefined",
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"Survival",
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"Creative",
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"Adventure",
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"Default",
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"Spectator",
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"WorldDefault"
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],
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"x-underlying-type": "int32",
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"x-serialization-options": [
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"Compression",
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"EnumAsValue"
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],
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"x-ordinal-index": 0
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}
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},
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"required": [
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"Player Game Type"
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]
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}
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},
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"title": "SetPlayerGameTypePacket",
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"description": "Set Player Game Type",
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"type": "object",
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"properties": {
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"mPayload": {
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"$ref": "#/definitions/2923560331",
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"x-ordinal-index": 0
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}
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},
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"$metaProperties": {
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"[cereal:packet]": 62,
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"[cereal:packet_details]": "The client handles the change of the UI element (the gametype dropdown, although this can be avoided by changing via command or on the server), then the client sends a packet to the server, then the server changes the player's gametype and sends a packet back (UpdatePlayerGameTypePacket) to make sure it matches on the client."
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}
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} |