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bedrock-protocol-docs/html/SyncedPlayerMovementSettings.html
Oswaldo Leyva Barrientos ca7b330f4a
Protocol for r/21_u4 NetworkProtocolVersion 748 (#15)
* Protocol for r/21_u4 NetworkProtocolVersion 748

* Addressed feedback from the community
2024-11-07 14:34:16 -08:00

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<!DOCTYPE html> <html> <head><style>table{font-family: arial, sans-serif;border-collapse: collapse;width: 100% ;}.tab { margin-left: 40px; }td, th{text-align: left;padding: 8px;}tr:nth-child(even) {background-color: #dddddd;}div#expand{display:block;}</style> </head> <body><img src="svg/SyncedPlayerMovementSettings.svg" alt="SyncedPlayerMovementSettings">
<br><table><col width="10%"><col width="90%"><tr><th>Field Name</th><th>Field Notes</th></tr><tr><td>Authority Mode</td>
<td>See explanation of modes in enum table</td>
</tr><tr><td>Rewind History Size</td>
<td>When using server authoritative movement mode, this determines the number of ticks the client keeps in history for use in processing corrections. Should at least account for the largest expected round trip latency. In Bedrock this is 40 ticks.</td>
</tr></table></body> </html>