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bedrock-protocol-docs/html/StartGamePacket.html
Oswaldo Leyva Barrientos a27d6bb22a Protocol for r/21_u6 NetworkProtocolVersion 776 (#18)
* Protocol for r/21_u6 NetworkProtocolVersion 776

* Protocol for r/21_u6 NetworkProtocolVersion 776 - Fix README version

* Protocol for r/21_u6 NetworkProtocolVersion 776 - Fix changelog release

* Protocol for r/21_u6 NetworkProtocolVersion 776 - Add NoteBlockInstrument to protocol doc
2025-02-13 19:28:13 -08:00

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<!DOCTYPE html> <html> <head><style>table{font-family: arial, sans-serif;border-collapse: collapse;width: 100% ;}.tab { margin-left: 40px; }td, th{text-align: left;padding: 8px;}tr:nth-child(even) {background-color: #dddddd;}div#expand{display:block;}</style> </head> <body><img src="svg/StartGamePacket.svg" alt="StartGamePacket">
<br><table><col width="10%"><col width="90%"><tr><th>Field Name</th><th>Field Notes</th></tr><tr><td>Block Definition</td>
<td>Map of block states. { key (component name):[label,value] } (Can be left empty.)</td>
</tr><tr><td>Multiplayer Correlation Id</td>
<td>A UUID to identify this multiplayer session.</td>
</tr><tr><td>Enable Item Stack Net Manager</td>
<td>Whether the new item stack net manager is enabled for server authoritative inventory. This will eventually be required.</td>
</tr><tr><td>Server version</td>
<td>For telemetry purposes - sending your own string with your own server name and version here would be useful for Mojang's telemetry.</td>
</tr><tr><td>Player Property Data</td>
<td>like SyncActorPropertyPacket, specifically for minecraft:player properties</td>
</tr><tr><td>Server Block Type Registry Checksum</td>
<td>Checksum for detecting mismatches in block types between server and client.</td>
</tr><tr><td>Server Enabled ClientSide Generation</td>
<td>BiomeComponentFactory needs to know about this toggle before we start parsing BiomeComponents</td>
</tr></table></body> </html>