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3187c2b126
* Protocol for r/21_u5 NetworkProtocolVersion 766 * Fixed README
26 lines
1.5 KiB
HTML
26 lines
1.5 KiB
HTML
<!DOCTYPE html> <html> <head><style>table{font-family: arial, sans-serif;border-collapse: collapse;width: 100% ;}.tab { margin-left: 40px; }td, th{text-align: left;padding: 8px;}tr:nth-child(even) {background-color: #dddddd;}div#expand{display:block;}</style> </head> <body><img src="svg/SerializedSkin.svg" alt="SerializedSkin">
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<br><table><col width="10%"><col width="90%"><tr><th>Field Name</th><th>Field Notes</th></tr><tr><td>Resource Patch</td>
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<td>Represents a json blob that contains information about geometry, animations, animation controllers, and attachables, that can be applied to a skin when deserializing.</td>
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</tr><tr><td>Skin Image Image Bytes</td>
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<td>Serialized into a string</td>
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</tr><tr><td>Image Bytes</td>
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<td>Serialized into a string</td>
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</tr><tr><td>Geometry Data Min Engine Version</td>
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<td>Semantic version</td>
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</tr><tr><td>Full Id</td>
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<td>Uniquely identifies a Skin for a player. Skin Pack ID + Skin Id are no longer sufficient, as different players may have the same Classic Skin but different Capes on each of them.</td>
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</tr><tr><td>Skin Color</td>
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<td>to hex string</td>
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</tr><tr><td>Tint Color</td>
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<td>To hex string</td>
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</tr><tr><td>Tint Color</td>
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<td>To hex string</td>
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</tr><tr><td>Tint Color</td>
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<td>To hex string</td>
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</tr><tr><td>Tint Color</td>
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<td>To hex string</td>
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</tr><tr><td>Is Persona Skin</td>
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<td>Whether a skin is a Classic Skin or Persona Skin</td>
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</tr><tr><td>Is Persona Cape On Classic Skin</td>
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<td>True if this a classic skin that has a Persona Cape equipped on it, false otherwise.</td>
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</tr></table></body> </html> |