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30 lines
1.5 KiB
HTML
30 lines
1.5 KiB
HTML
<!DOCTYPE html> <html> <head><style>table{font-family: arial, sans-serif;border-collapse: collapse;width: 100% ;}.tab { margin-left: 40px; }td, th{text-align: left;padding: 8px;}tr:nth-child(even) {background-color: #dddddd;}div#expand{display:block;}</style> </head> <body><h1>PlayerActionPacket (id: 36)</h1>
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<table><col width="1%"><col width="99%"><tr><th></th><th></th></tr><tr><td> <b>Purpose:</b> </td>
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<td>Sent from the client whenever the player performs an action (dashing, un-dashing, use an item, mine/hit, use a block, etc).</td>
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</tr><tr><td> <b>Notes:</b> </td>
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<td>The expected actions change depending on the ServerAuthMovementMode specified in the StartGamePacket.
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See the PlayerActionType enum for details on which have differing behavior.
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See also PlayerAuthInputPacket and InventoryTransactionPacket for similar types of player actions.</td>
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</tr></table><br><h2>Payload</h2>
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<img src="svg/PlayerActionPacket.svg" alt="PlayerActionPacket">
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<br><br><br><table><col width="10%"><col width="10%"><col width="15%"><col width="80%"><tr><th>Field Name</th><th>Field Type</th><th>Field Constraints</th><th>Field Notes</th></tr><tr><td>Player Runtime ID</td>
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<td>ActorRuntimeID</td>
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<td></td>
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<td></td>
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</tr><tr><td>Action</td>
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<td>enum PlayerActionType</td>
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<td></td>
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<td></td>
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</tr><tr><td>Block Position</td>
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<td>NetworkBlockPosition</td>
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<td></td>
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<td></td>
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</tr><tr><td>Result Pos</td>
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<td>NetworkBlockPosition</td>
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<td></td>
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<td></td>
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</tr><tr><td>Face</td>
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<td>varint</td>
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<td></td>
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<td></td>
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</tr></table></body> </html> |