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bedrock-protocol-docs/html/MoveActorAbsoluteData.html
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<!DOCTYPE html> <html> <head><style>table{font-family: arial, sans-serif;border-collapse: collapse;width: 100% ;}.tab { margin-left: 40px; }td, th{text-align: left;padding: 8px;}tr:nth-child(even) {background-color: #dddddd;}div#expand{display:block;}</style> </head> <body><img src="svg/MoveActorAbsoluteData.svg" alt="MoveActorAbsoluteData">
<br><table><col width="10%"><col width="90%"><tr><th>Field Name</th><th>Field Notes</th></tr><tr><td>ActorRuntimeID</td>
<td>The runtime id of the actor being moved</td>
</tr><tr><td>Header</td>
<td>Header bits describing the status of the actor, see additional documentation in the supplemental documentation folder</td>
</tr><tr><td>Position</td>
<td>X/Y/Z coordinates of the position of the actor, each being a 4 byte float</td>
</tr><tr><td>Rotation X</td>
<td>The X rotation of the actor stored as an integer</td>
</tr><tr><td>Rotation Y</td>
<td>The Y rotation of the actor stored as an integer</td>
</tr><tr><td>Rotation Y Head</td>
<td>The head rotation of the actor if and only if it's a Mob type, stored as an integer</td>
</tr></table></body> </html>