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bedrock-protocol-docs/html/GraphicsParameterOverridePacketPayload.html

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<!DOCTYPE html> <html> <head><style>table{font-family: arial, sans-serif;border-collapse: collapse;width: 100% ;}.tab { margin-left: 40px; }td, th{text-align: left;padding: 8px;}tr:nth-child(even) {background-color: #dddddd;}div#expand{display:block;}</style> </head> <body><img src="svg/GraphicsParameterOverridePacketPayload.svg" alt="GraphicsParameterOverridePacketPayload">
<br><table><col width="10%"><col width="10%"><col width="15%"><col width="80%"><tr><th>Field Name</th><th>Field Type</th><th>Field Constraints</th><th>Field Notes</th></tr><tr><td>Parameter Keyframe Values</td>
<td>map&lt;float,Vec3&gt;</td>
<td>&lt;div style="padding-left: 0px;"&gt;MaxProperties = 255&lt;/div&gt;</td>
<td>Time of Day key to Graphics Parameter value, Depending on the parameters, either all three components are used as a color or just the x component is used as a float, int, or bool</td>
</tr><tr><td>Biome Identifier</td>
<td>string</td>
<td>&lt;div style="padding-left: 0px;"&gt;MaxLength = 255&lt;/div&gt;</td>
<td>Determines which biome the override parameter is applied to</td>
</tr><tr><td>Identifier for Parameter</td>
<td>enum GraphicsOverrideParameterType</td>
<td></td>
<td>Identifier for the parameter that is having its value changed</td>
</tr><tr><td>Reset Parameter</td>
<td>bool</td>
<td></td>
<td>If true, the specified parameter will be reset. If false, the parameter will be set using the data fields.</td>
</tr></table></body> </html>