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bedrock-protocol-docs/html/CorrectPlayerMovePredictionPacket.html
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<!DOCTYPE html> <html> <head><style>table{font-family: arial, sans-serif;border-collapse: collapse;width: 100% ;}.tab { margin-left: 40px; }td, th{text-align: left;padding: 8px;}tr:nth-child(even) {background-color: #dddddd;}div#expand{display:block;}</style> </head> <body><img src="svg/CorrectPlayerMovePredictionPacket.svg" alt="CorrectPlayerMovePredictionPacket">
<br><table><col width="10%"><col width="90%"><tr><th>Field Name</th><th>Field Notes</th></tr><tr><td>PredictionType</td>
<td>Vehicle or Player Prediction</td>
</tr><tr><td>Pos</td>
<td>Corrected position</td>
</tr><tr><td>Pos Delta</td>
<td>Corrected velocity</td>
</tr><tr><td>On Ground</td>
<td>Is on ground</td>
</tr><tr><td>Tick</td>
<td>Which frame we're correcting; should match the tick in the Player Auth Input packet</td>
</tr></table></body> </html>