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bedrock-protocol-docs/html/CameraShakePacket.html
2025-07-08 11:52:36 -07:00

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<!DOCTYPE html> <html> <head><style>table{font-family: arial, sans-serif;border-collapse: collapse;width: 100% ;}.tab { margin-left: 40px; }td, th{text-align: left;padding: 8px;}tr:nth-child(even) {background-color: #dddddd;}div#expand{display:block;}</style> </head> <body><h1>CameraShakePacket (id: 159)</h1>
<table><col width="1%"><col width="99%"><tr><th></th><th></th></tr><tr><td> <b>Purpose:</b> </td>
<td>Used to control trigger camera shake movements on the client's player camera</td>
</tr><tr><td> <b>Notes:</b> </td>
<td>It may be used to queue or stop a camera shake</td>
</tr></table><br><h2>Payload</h2>
<img src="svg/CameraShakePacket.svg" alt="CameraShakePacket">
<br><br><br><table><col width="10%"><col width="10%"><col width="15%"><col width="80%"><tr><th>Field Name</th><th>Field Type</th><th>Field Constraints</th><th>Field Notes</th></tr><tr><td>Intensity</td>
<td>float</td>
<td></td>
<td>Camera shake intensity</td>
</tr><tr><td>Seconds</td>
<td>float</td>
<td></td>
<td>Camera shake duration in seconds</td>
</tr><tr><td>Shake Type</td>
<td>enum CameraShakeType</td>
<td></td>
<td>The type of calculation used for determining camera shake</td>
</tr><tr><td>Shake Action</td>
<td>enum CameraShakeAction</td>
<td></td>
<td>The action to perform to camera shake</td>
</tr></table></body> </html>