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bedrock-protocol-docs/html/ActorPickRequestPacket.html
2025-07-08 11:52:36 -07:00

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<!DOCTYPE html> <html> <head><style>table{font-family: arial, sans-serif;border-collapse: collapse;width: 100% ;}.tab { margin-left: 40px; }td, th{text-align: left;padding: 8px;}tr:nth-child(even) {background-color: #dddddd;}div#expand{display:block;}</style> </head> <body><h1>ActorPickRequestPacket (id: 35)</h1>
<table><col width="1%"><col width="99%"><tr><th></th><th></th></tr><tr><td> <b>Purpose:</b> </td>
<td>Player clicks on an actor in the world, eg a chicken.</td>
</tr><tr><td> <b>Notes:</b> </td>
<td></td>
</tr></table><br><h2>Payload</h2>
<img src="svg/ActorPickRequestPacket.svg" alt="ActorPickRequestPacket">
<br><br><br><table><col width="10%"><col width="10%"><col width="15%"><col width="80%"><tr><th>Field Name</th><th>Field Type</th><th>Field Constraints</th><th>Field Notes</th></tr><tr><td>Actor ID</td>
<td>int64</td>
<td></td>
<td>Target Actor ID</td>
</tr><tr><td>Max Slots</td>
<td>unsigned byte</td>
<td></td>
<td>number of empty hotbar slots (to decide whether to overwrite a slot or add it to an empty one)</td>
</tr><tr><td>With Data</td>
<td>bool</td>
<td></td>
<td>whether we want to store the NBT data along with the item</td>
</tr></table></body> </html>