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bedrock-protocol-docs/dot/UpdatePlayerGameTypePacket.dot
Oswaldo Leyva Barrientos ca7b330f4a
Protocol for r/21_u4 NetworkProtocolVersion 748 (#15)
* Protocol for r/21_u4 NetworkProtocolVersion 748

* Addressed feedback from the community
2024-11-07 14:34:16 -08:00

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digraph "UpdatePlayerGameTypePacket" {
rankdir = LR
0
0 -> 1
1 -> 2
0 -> 3
3 -> 4
0 -> 5
5 -> 6
0 [label="UpdatePlayerGameTypePacket",comment="name: \"UpdatePlayerGameTypePacket\", typeName: \"\", id: 0, branchId: 151, recurseId: -1, attributes: 0, notes: \"\""];
1 [label="Player game type",comment="name: \"Player game type\", typeName: \"\", id: 1, branchId: 0, recurseId: -1, attributes: 0, notes: \"\""];
2 [label="varint",comment="name: \"varint\", typeName: \"\", id: 2, branchId: 0, recurseId: -1, attributes: 512, notes: \"\""];
3 [label="Target player",comment="name: \"Target player\", typeName: \"ActorUniqueID\", id: 3, branchId: 0, recurseId: -1, attributes: 256, notes: \"\""];
4 [label="ActorUniqueID",comment="name: \"ActorUniqueID\", typeName: \"\", id: 4, branchId: 0, recurseId: -1, attributes: 512, notes: \"\""];
5 [label="Tick",comment="name: \"Tick\", typeName: \"PlayerInputTick\", id: 5, branchId: 0, recurseId: -1, attributes: 256, notes: \"Most relevant to supply for transitioning into and out of spectator while in motion\""];
6 [label="PlayerInputTick",comment="name: \"PlayerInputTick\", typeName: \"\", id: 6, branchId: 0, recurseId: -1, attributes: 512, notes: \"\""];
{ rank = max;2;4;6}
}