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ca7b330f4a
* Protocol for r/21_u4 NetworkProtocolVersion 748 * Addressed feedback from the community
21 lines
1.3 KiB
Plaintext
21 lines
1.3 KiB
Plaintext
digraph "SetActorMotionPacket" {
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rankdir = LR
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0
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0 -> 1
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1 -> 2
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0 -> 3
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3 -> 4
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0 -> 5
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5 -> 6
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0 [label="SetActorMotionPacket",comment="name: \"SetActorMotionPacket\", typeName: \"\", id: 0, branchId: 40, recurseId: -1, attributes: 0, notes: \"\""];
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1 [label="Target Runtime ID",comment="name: \"Target Runtime ID\", typeName: \"ActorRuntimeID\", id: 1, branchId: 0, recurseId: -1, attributes: 256, notes: \"\""];
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2 [label="ActorRuntimeID",comment="name: \"ActorRuntimeID\", typeName: \"\", id: 2, branchId: 0, recurseId: -1, attributes: 512, notes: \"\""];
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3 [label="Motion",comment="name: \"Motion\", typeName: \"Vec3\", id: 3, branchId: 0, recurseId: -1, attributes: 256, notes: \"\""];
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4 [label="Vec3",comment="name: \"Vec3\", typeName: \"\", id: 4, branchId: 0, recurseId: -1, attributes: 512, notes: \"\""];
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5 [label="Tick",comment="name: \"Tick\", typeName: \"PlayerInputTick\", id: 5, branchId: 0, recurseId: -1, attributes: 256, notes: \"If this packet is referring to the player or a client predicted vehicle they are in control of, this should be the most recently processed PlayerInputTick from their PlayerAuthInputPacket. Otherwise zero.\""];
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6 [label="PlayerInputTick",comment="name: \"PlayerInputTick\", typeName: \"\", id: 6, branchId: 0, recurseId: -1, attributes: 512, notes: \"\""];
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{ rank = max;2;4;6}
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}
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