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ca7b330f4a
* Protocol for r/21_u4 NetworkProtocolVersion 748 * Addressed feedback from the community
25 lines
2.2 KiB
Plaintext
25 lines
2.2 KiB
Plaintext
digraph "SetActorDataPacket" {
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rankdir = LR
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0
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0 -> 1
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1 -> 2
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0 -> 3
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3 -> 4
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0 -> 5
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5 -> 6
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0 -> 7
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7 -> 8
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0 [label="SetActorDataPacket",comment="name: \"SetActorDataPacket\", typeName: \"\", id: 0, branchId: 39, recurseId: -1, attributes: 0, notes: \"\""];
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1 [label="Target Runtime ID",comment="name: \"Target Runtime ID\", typeName: \"ActorRuntimeID\", id: 1, branchId: 0, recurseId: -1, attributes: 256, notes: \"\""];
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2 [label="ActorRuntimeID",comment="name: \"ActorRuntimeID\", typeName: \"\", id: 2, branchId: 0, recurseId: -1, attributes: 512, notes: \"\""];
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3 [label="Actor Data",comment="name: \"Actor Data\", typeName: \"std::vector<class std::unique_ptr<class DataItem,struct std::default_delete<class DataItem> >,class std::allocator<class std::unique_ptr<class DataItem,struct std::default_delete<class DataItem> > > >\", id: 3, branchId: 0, recurseId: -1, attributes: 256, notes: \"\""];
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4 [label="std::vector<class std::unique_ptr<class DataItem,struct std::default_delete<class DataItem> >,class std::allocator<class std::unique_ptr<class DataItem,struct std::default_delete<class DataItem> > > >",comment="name: \"std::vector<class std::unique_ptr<class DataItem,struct std::default_delete<class DataItem> >,class std::allocator<class std::unique_ptr<class DataItem,struct std::default_delete<class DataItem> > > >\", typeName: \"\", id: 4, branchId: 0, recurseId: -1, attributes: 512, notes: \"\""];
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5 [label="Synched Properties",comment="name: \"Synched Properties\", typeName: \"PropertySyncData\", id: 5, branchId: 0, recurseId: -1, attributes: 256, notes: \"\""];
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6 [label="PropertySyncData",comment="name: \"PropertySyncData\", typeName: \"\", id: 6, branchId: 0, recurseId: -1, attributes: 512, notes: \"\""];
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7 [label="Tick",comment="name: \"Tick\", typeName: \"PlayerInputTick\", id: 7, branchId: 0, recurseId: -1, attributes: 256, notes: \"If this packet is referring to the player or a client predicted vehicle they are in control of, this should be the most recently processed PlayerInputTick from their PlayerAuthInputPacket. Otherwise zero.\""];
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8 [label="PlayerInputTick",comment="name: \"PlayerInputTick\", typeName: \"\", id: 8, branchId: 0, recurseId: -1, attributes: 512, notes: \"\""];
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{ rank = max;2;4;6;8}
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}
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