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https://github.com/Mojang/bedrock-protocol-docs.git
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33 lines
2.2 KiB
Plaintext
33 lines
2.2 KiB
Plaintext
digraph "PlayerArmorDamagePacket" {
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rankdir = LR
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0
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0 -> 1
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1 -> 2
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0 -> 3
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3 -> 4
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0 -> 5
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5 -> 6
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0 -> 7
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7 -> 8
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0 -> 9
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9 -> 10
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0 -> 11
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11 -> 12
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0 [label="PlayerArmorDamagePacket",comment="name: \"PlayerArmorDamagePacket\", typeName: \"\", id: 0, branchId: 149, recurseId: -1, attributes: 0, notes: \"\""];
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1 [label="Slots Bitset",comment="name: \"Slots Bitset\", typeName: \"\", id: 1, branchId: 0, recurseId: -1, attributes: 0, notes: \"\""];
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2 [label="byte",comment="name: \"byte\", typeName: \"\", id: 2, branchId: 0, recurseId: -1, attributes: 512, notes: \"\""];
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3 [label="Damage For Slot (Only Gets Written If Bit Is Set)",comment="name: \"Damage For Slot (Only Gets Written If Bit Is Set)\", typeName: \"\", id: 3, branchId: 0, recurseId: -1, attributes: 0, notes: \"\""];
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4 [label="varint",comment="name: \"varint\", typeName: \"\", id: 4, branchId: 0, recurseId: -1, attributes: 512, notes: \"\""];
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5 [label="Damage For Slot (Only Gets Written If Bit Is Set)",comment="name: \"Damage For Slot (Only Gets Written If Bit Is Set)\", typeName: \"\", id: 5, branchId: 0, recurseId: -1, attributes: 0, notes: \"\""];
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6 [label="varint",comment="name: \"varint\", typeName: \"\", id: 6, branchId: 0, recurseId: -1, attributes: 512, notes: \"\""];
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7 [label="Damage For Slot (Only Gets Written If Bit Is Set)",comment="name: \"Damage For Slot (Only Gets Written If Bit Is Set)\", typeName: \"\", id: 7, branchId: 0, recurseId: -1, attributes: 0, notes: \"\""];
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8 [label="varint",comment="name: \"varint\", typeName: \"\", id: 8, branchId: 0, recurseId: -1, attributes: 512, notes: \"\""];
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9 [label="Damage For Slot (Only Gets Written If Bit Is Set)",comment="name: \"Damage For Slot (Only Gets Written If Bit Is Set)\", typeName: \"\", id: 9, branchId: 0, recurseId: -1, attributes: 0, notes: \"\""];
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10 [label="varint",comment="name: \"varint\", typeName: \"\", id: 10, branchId: 0, recurseId: -1, attributes: 512, notes: \"\""];
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11 [label="Damage For Slot (Only Gets Written If Bit Is Set)",comment="name: \"Damage For Slot (Only Gets Written If Bit Is Set)\", typeName: \"\", id: 11, branchId: 0, recurseId: -1, attributes: 0, notes: \"\""];
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12 [label="varint",comment="name: \"varint\", typeName: \"\", id: 12, branchId: 0, recurseId: -1, attributes: 512, notes: \"\""];
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{ rank = max;2;4;6;8;10;12}
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}
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