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https://github.com/Mojang/bedrock-protocol-docs.git
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41 lines
3.1 KiB
Plaintext
41 lines
3.1 KiB
Plaintext
digraph "MoveActorDeltaData" {
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rankdir = LR
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2
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2 -> 3
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3 -> 4
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2 -> 5
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5 -> 6
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2 -> 7
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7 -> 8
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2 -> 9
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9 -> 10
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2 -> 11
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11 -> 12
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2 -> 13
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13 -> 14
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2 -> 15
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15 -> 16
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2 -> 17
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17 -> 18
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2 [label="MoveActorDeltaData",comment="name: \"MoveActorDeltaData\", typeName: \"\", id: 2, branchId: 0, recurseId: -1, attributes: 0, notes: \"\""];
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3 [label="ActorRuntimeID",comment="name: \"ActorRuntimeID\", typeName: \"ActorRuntimeID\", id: 3, branchId: 0, recurseId: -1, attributes: 256, notes: \"The runtime id of the actor being moved\""];
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4 [label="ActorRuntimeID",comment="name: \"ActorRuntimeID\", typeName: \"\", id: 4, branchId: 0, recurseId: -1, attributes: 512, notes: \"\""];
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5 [label="Header",comment="name: \"Header\", typeName: \"\", id: 5, branchId: 0, recurseId: -1, attributes: 0, notes: \"Header containing 9 1-bit booleans describing the rest of the packet. Information provided in supplemental documentation.\""];
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6 [label="unsigned short",comment="name: \"unsigned short\", typeName: \"\", id: 6, branchId: 0, recurseId: -1, attributes: 512, notes: \"\""];
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7 [label="New position X",comment="name: \"New position X\", typeName: \"\", id: 7, branchId: 0, recurseId: -1, attributes: 0, notes: \"If position X bit is true, then this will contain the actor's X coordinate\""];
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8 [label="float",comment="name: \"float\", typeName: \"\", id: 8, branchId: 0, recurseId: -1, attributes: 512, notes: \"\""];
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9 [label="New position Y",comment="name: \"New position Y\", typeName: \"\", id: 9, branchId: 0, recurseId: -1, attributes: 0, notes: \"If position Y bit is true, then this will contain the actor's Y coordinate\""];
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10 [label="float",comment="name: \"float\", typeName: \"\", id: 10, branchId: 0, recurseId: -1, attributes: 512, notes: \"\""];
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11 [label="New position Z",comment="name: \"New position Z\", typeName: \"\", id: 11, branchId: 0, recurseId: -1, attributes: 0, notes: \"If position Z bit is true, then this will contain the actor's Z coordinate\""];
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12 [label="float",comment="name: \"float\", typeName: \"\", id: 12, branchId: 0, recurseId: -1, attributes: 512, notes: \"\""];
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13 [label="Rotation X",comment="name: \"Rotation X\", typeName: \"\", id: 13, branchId: 0, recurseId: -1, attributes: 0, notes: \"If rotation X bit is true, then this will contain the X rotation of the actor\""];
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14 [label="byte",comment="name: \"byte\", typeName: \"\", id: 14, branchId: 0, recurseId: -1, attributes: 512, notes: \"\""];
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15 [label="Rotation Y",comment="name: \"Rotation Y\", typeName: \"\", id: 15, branchId: 0, recurseId: -1, attributes: 0, notes: \"If rotation Y bit is true, then this will contain the Y rotation of the actor\""];
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16 [label="byte",comment="name: \"byte\", typeName: \"\", id: 16, branchId: 0, recurseId: -1, attributes: 512, notes: \"\""];
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17 [label="Rotation Y Head",comment="name: \"Rotation Y Head\", typeName: \"\", id: 17, branchId: 0, recurseId: -1, attributes: 0, notes: \"If rotation Y Head bit is true, then this will contain a head rotation of the actor if and only if it's a Mob type\""];
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18 [label="byte",comment="name: \"byte\", typeName: \"\", id: 18, branchId: 0, recurseId: -1, attributes: 512, notes: \"\""];
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{ rank = max;4;6;8;10;12;14;16;18}
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}
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