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https://github.com/Mojang/bedrock-protocol-docs.git
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73 lines
5.8 KiB
Plaintext
73 lines
5.8 KiB
Plaintext
digraph "CorrectPlayerMovePredictionPacket" {
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rankdir = LR
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0 [label="CorrectPlayerMovePredictionPacket",comment="name: \"CorrectPlayerMovePredictionPacket\", typeName: \"\", id: 0, branchId: 0, recurseId: -1, attributes: 0, notes: \"Sent to a player when their simulation of movement mismatches enough from the server that it wants to correct the client.\""];
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1 [label="PredictionType",comment="name: \"PredictionType\", typeName: \"\", id: 1, branchId: 0, recurseId: -1, attributes: 0, notes: \"Vehicle or Player Prediction\""];
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2 [label="enum enum RewindType",comment="name: \"enum enum RewindType\", typeName: \"\", id: 2, branchId: 0, recurseId: -1, attributes: 512, notes: \"Vehicle or Player Prediction\""];
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3 [label="Pos",comment="name: \"Pos\", typeName: \"\", id: 3, branchId: 0, recurseId: -1, attributes: 0, notes: \"Corrected position\""];
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4 [label="X",comment="name: \"X\", typeName: \"\", id: 4, branchId: 0, recurseId: -1, attributes: 0, notes: \"\""];
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5 [label="float",comment="name: \"float\", typeName: \"\", id: 5, branchId: 0, recurseId: -1, attributes: 512, notes: \"\""];
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6 [label="Y",comment="name: \"Y\", typeName: \"\", id: 6, branchId: 0, recurseId: -1, attributes: 0, notes: \"\""];
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7 [label="float",comment="name: \"float\", typeName: \"\", id: 7, branchId: 0, recurseId: -1, attributes: 512, notes: \"\""];
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8 [label="Z",comment="name: \"Z\", typeName: \"\", id: 8, branchId: 0, recurseId: -1, attributes: 0, notes: \"\""];
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9 [label="float",comment="name: \"float\", typeName: \"\", id: 9, branchId: 0, recurseId: -1, attributes: 512, notes: \"\""];
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10 [label="Pos Delta",comment="name: \"Pos Delta\", typeName: \"\", id: 10, branchId: 0, recurseId: -1, attributes: 0, notes: \"Corrected velocity\""];
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11 [label="X",comment="name: \"X\", typeName: \"\", id: 11, branchId: 0, recurseId: -1, attributes: 0, notes: \"\""];
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12 [label="float",comment="name: \"float\", typeName: \"\", id: 12, branchId: 0, recurseId: -1, attributes: 512, notes: \"\""];
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13 [label="Y",comment="name: \"Y\", typeName: \"\", id: 13, branchId: 0, recurseId: -1, attributes: 0, notes: \"\""];
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14 [label="float",comment="name: \"float\", typeName: \"\", id: 14, branchId: 0, recurseId: -1, attributes: 512, notes: \"\""];
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15 [label="Z",comment="name: \"Z\", typeName: \"\", id: 15, branchId: 0, recurseId: -1, attributes: 0, notes: \"\""];
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16 [label="float",comment="name: \"float\", typeName: \"\", id: 16, branchId: 0, recurseId: -1, attributes: 512, notes: \"\""];
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17 [label="Rotation",comment="name: \"Rotation\", typeName: \"\", id: 17, branchId: 0, recurseId: -1, attributes: 0, notes: \"Corrected rotation. Only sent when PredictionType is Vehicle\""];
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18 [label="X",comment="name: \"X\", typeName: \"\", id: 18, branchId: 0, recurseId: -1, attributes: 0, notes: \"\""];
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19 [label="float",comment="name: \"float\", typeName: \"\", id: 19, branchId: 0, recurseId: -1, attributes: 512, notes: \"\""];
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20 [label="Y",comment="name: \"Y\", typeName: \"\", id: 20, branchId: 0, recurseId: -1, attributes: 0, notes: \"\""];
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21 [label="float",comment="name: \"float\", typeName: \"\", id: 21, branchId: 0, recurseId: -1, attributes: 512, notes: \"\""];
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22 [label="VehicleAngularVelocity",comment="name: \"VehicleAngularVelocity\", typeName: \"\", id: 22, branchId: 0, recurseId: -1, attributes: 0, notes: \"Angular Velocity for a vehicle. Only sent when PredictionType is Vehicle\""];
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23 [label="float",comment="name: \"float\", typeName: \"\", id: 23, branchId: 0, recurseId: -1, attributes: 512, notes: \"Angular Velocity for a vehicle. Only sent when PredictionType is Vehicle\""];
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24 [label="On Ground",comment="name: \"On Ground\", typeName: \"\", id: 24, branchId: 0, recurseId: -1, attributes: 0, notes: \"Is on ground\""];
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25 [label="bool",comment="name: \"bool\", typeName: \"\", id: 25, branchId: 0, recurseId: -1, attributes: 512, notes: \"Is on ground\""];
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26 [label="Tick",comment="name: \"Tick\", typeName: \"\", id: 26, branchId: 0, recurseId: -1, attributes: 0, notes: \"Which frame we're correcting; should match the tick in the Player Auth Input packet\""];
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27 [label="Input tick",comment="name: \"Input tick\", typeName: \"\", id: 27, branchId: 0, recurseId: -1, attributes: 0, notes: \"In server authoritative movement mode the client supplies this in PlayerAuthInputPacket.
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For any client-bound packets containing a tick, the server should supply the tick value corresponding to the most recently processed PlayerAuthInputPacket.
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This allows the client to adjust any client predictions made while the packet was in flight.
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If the packet is being sent to the client but not relating to data of the player or a client-predicted vehicle, it can be zero.
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It is also acceptable to specify zero for players, although this may lead to minor visual flickers and less smooth application of CorrectPlayerMovePredictionPacket.\""];
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28 [label="unsigned varint64",comment="name: \"unsigned varint64\", typeName: \"\", id: 28, branchId: 0, recurseId: -1, attributes: 512, notes: \"In server authoritative movement mode the client supplies this in PlayerAuthInputPacket.
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For any client-bound packets containing a tick, the server should supply the tick value corresponding to the most recently processed PlayerAuthInputPacket.
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This allows the client to adjust any client predictions made while the packet was in flight.
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If the packet is being sent to the client but not relating to data of the player or a client-predicted vehicle, it can be zero.
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It is also acceptable to specify zero for players, although this may lead to minor visual flickers and less smooth application of CorrectPlayerMovePredictionPacket.\""];
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{ rank = max;2;5;7;9;12;14;16;19;21;23;25;28}
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}
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