mirror of
https://github.com/Mojang/bedrock-protocol-docs.git
synced 2024-11-23 13:56:11 +00:00
ca7b330f4a
* Protocol for r/21_u4 NetworkProtocolVersion 748 * Addressed feedback from the community
81 lines
6.3 KiB
Plaintext
81 lines
6.3 KiB
Plaintext
digraph "CameraPreset" {
|
|
rankdir = LR
|
|
8
|
|
8 -> 9
|
|
9 -> 10
|
|
8 -> 11
|
|
11 -> 12
|
|
8 -> 13
|
|
13 -> 17
|
|
8 -> 18
|
|
18 -> 19
|
|
8 -> 20
|
|
20 -> 21
|
|
8 -> 22
|
|
22 -> 23
|
|
8 -> 24
|
|
24 -> 25
|
|
8 -> 26
|
|
26 -> 27
|
|
8 -> 28
|
|
28 -> 32
|
|
8 -> 33
|
|
33 -> 37
|
|
8 -> 38
|
|
38 -> 39
|
|
8 -> 40
|
|
40 -> 41
|
|
8 -> 42
|
|
42 -> 43
|
|
8 -> 44
|
|
44 -> 48
|
|
8 -> 49
|
|
49 -> 50
|
|
8 -> 51
|
|
51 -> 55
|
|
8 -> 56
|
|
56 -> 57
|
|
8 -> 58
|
|
58 -> 59
|
|
|
|
8 [label="CameraPreset",comment="name: \"CameraPreset\", typeName: \"\", id: 8, branchId: 0, recurseId: -1, attributes: 0, notes: \"\""];
|
|
9 [label="Name",comment="name: \"Name\", typeName: \"\", id: 9, branchId: 0, recurseId: -1, attributes: 0, notes: \"\""];
|
|
10 [label="string",comment="name: \"string\", typeName: \"\", id: 10, branchId: 0, recurseId: -1, attributes: 512, notes: \"\""];
|
|
11 [label="Inherit From",comment="name: \"Inherit From\", typeName: \"\", id: 11, branchId: 0, recurseId: -1, attributes: 0, notes: \"\""];
|
|
12 [label="string",comment="name: \"string\", typeName: \"\", id: 12, branchId: 0, recurseId: -1, attributes: 512, notes: \"\""];
|
|
13 [label="Pos X",comment="name: \"Pos X\", typeName: \"std::optional<float>\", id: 13, branchId: 0, recurseId: -1, attributes: 256, notes: \"\""];
|
|
17 [label="std::optional<float>",comment="name: \"std::optional<float>\", typeName: \"\", id: 17, branchId: 0, recurseId: -1, attributes: 512, notes: \"\""];
|
|
18 [label="Pos Y",comment="name: \"Pos Y\", typeName: \"std::optional<float>\", id: 18, branchId: 0, recurseId: -1, attributes: 256, notes: \"\""];
|
|
19 [label="std::optional<float>",comment="name: \"std::optional<float>\", typeName: \"\", id: 19, branchId: 0, recurseId: -1, attributes: 512, notes: \"\""];
|
|
20 [label="Pos Z",comment="name: \"Pos Z\", typeName: \"std::optional<float>\", id: 20, branchId: 0, recurseId: -1, attributes: 256, notes: \"\""];
|
|
21 [label="std::optional<float>",comment="name: \"std::optional<float>\", typeName: \"\", id: 21, branchId: 0, recurseId: -1, attributes: 512, notes: \"\""];
|
|
22 [label="Rot X",comment="name: \"Rot X\", typeName: \"std::optional<float>\", id: 22, branchId: 0, recurseId: -1, attributes: 256, notes: \"\""];
|
|
23 [label="std::optional<float>",comment="name: \"std::optional<float>\", typeName: \"\", id: 23, branchId: 0, recurseId: -1, attributes: 512, notes: \"\""];
|
|
24 [label="Rot Y",comment="name: \"Rot Y\", typeName: \"std::optional<float>\", id: 24, branchId: 0, recurseId: -1, attributes: 256, notes: \"\""];
|
|
25 [label="std::optional<float>",comment="name: \"std::optional<float>\", typeName: \"\", id: 25, branchId: 0, recurseId: -1, attributes: 512, notes: \"\""];
|
|
26 [label="Rotation Speed",comment="name: \"Rotation Speed\", typeName: \"std::optional<float>\", id: 26, branchId: 0, recurseId: -1, attributes: 256, notes: \"\""];
|
|
27 [label="std::optional<float>",comment="name: \"std::optional<float>\", typeName: \"\", id: 27, branchId: 0, recurseId: -1, attributes: 512, notes: \"\""];
|
|
28 [label="Snap to Target",comment="name: \"Snap to Target\", typeName: \"std::optional<bool>\", id: 28, branchId: 0, recurseId: -1, attributes: 256, notes: \"\""];
|
|
32 [label="std::optional<bool>",comment="name: \"std::optional<bool>\", typeName: \"\", id: 32, branchId: 0, recurseId: -1, attributes: 512, notes: \"\""];
|
|
33 [label="Horizontal Rotation Limit",comment="name: \"Horizontal Rotation Limit\", typeName: \"std::optional<class Vec2>\", id: 33, branchId: 0, recurseId: -1, attributes: 256, notes: \"\""];
|
|
37 [label="std::optional<class Vec2>",comment="name: \"std::optional<class Vec2>\", typeName: \"\", id: 37, branchId: 0, recurseId: -1, attributes: 512, notes: \"\""];
|
|
38 [label="Vertical Rotation Limit",comment="name: \"Vertical Rotation Limit\", typeName: \"std::optional<class Vec2>\", id: 38, branchId: 0, recurseId: -1, attributes: 256, notes: \"\""];
|
|
39 [label="std::optional<class Vec2>",comment="name: \"std::optional<class Vec2>\", typeName: \"\", id: 39, branchId: 0, recurseId: -1, attributes: 512, notes: \"\""];
|
|
40 [label="Continue Targeting",comment="name: \"Continue Targeting\", typeName: \"std::optional<bool>\", id: 40, branchId: 0, recurseId: -1, attributes: 256, notes: \"\""];
|
|
41 [label="std::optional<bool>",comment="name: \"std::optional<bool>\", typeName: \"\", id: 41, branchId: 0, recurseId: -1, attributes: 512, notes: \"\""];
|
|
42 [label="View Offset",comment="name: \"View Offset\", typeName: \"std::optional<class Vec2>\", id: 42, branchId: 0, recurseId: -1, attributes: 256, notes: \"\""];
|
|
43 [label="std::optional<class Vec2>",comment="name: \"std::optional<class Vec2>\", typeName: \"\", id: 43, branchId: 0, recurseId: -1, attributes: 512, notes: \"\""];
|
|
44 [label="Entity Offset",comment="name: \"Entity Offset\", typeName: \"std::optional<class Vec3>\", id: 44, branchId: 0, recurseId: -1, attributes: 256, notes: \"Changing the camera's pivot point from the center of the entity\""];
|
|
48 [label="std::optional<class Vec3>",comment="name: \"std::optional<class Vec3>\", typeName: \"\", id: 48, branchId: 0, recurseId: -1, attributes: 512, notes: \"\""];
|
|
49 [label="Radius",comment="name: \"Radius\", typeName: \"std::optional<float>\", id: 49, branchId: 0, recurseId: -1, attributes: 256, notes: \"\""];
|
|
50 [label="std::optional<float>",comment="name: \"std::optional<float>\", typeName: \"\", id: 50, branchId: 0, recurseId: -1, attributes: 512, notes: \"\""];
|
|
51 [label="Listener",comment="name: \"Listener\", typeName: \"std::optional<enum CameraPreset::AudioListener>\", id: 51, branchId: 0, recurseId: -1, attributes: 256, notes: \"\""];
|
|
55 [label="std::optional<enum CameraPreset::AudioListener>",comment="name: \"std::optional<enum CameraPreset::AudioListener>\", typeName: \"\", id: 55, branchId: 0, recurseId: -1, attributes: 512, notes: \"\""];
|
|
56 [label="Player Effects",comment="name: \"Player Effects\", typeName: \"std::optional<bool>\", id: 56, branchId: 0, recurseId: -1, attributes: 256, notes: \"\""];
|
|
57 [label="std::optional<bool>",comment="name: \"std::optional<bool>\", typeName: \"\", id: 57, branchId: 0, recurseId: -1, attributes: 512, notes: \"\""];
|
|
58 [label="Align target and camera forward",comment="name: \"Align target and camera forward\", typeName: \"std::optional<bool>\", id: 58, branchId: 0, recurseId: -1, attributes: 256, notes: \"\""];
|
|
59 [label="std::optional<bool>",comment="name: \"std::optional<bool>\", typeName: \"\", id: 59, branchId: 0, recurseId: -1, attributes: 512, notes: \"\""];
|
|
{ rank = max;10;12;17;19;21;23;25;27;32;37;39;41;43;48;50;55;57;59}
|
|
|
|
}
|