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bedrock-protocol-docs/dot/AnimateEntityPacket.dot
2024-04-25 11:47:36 -07:00

45 lines
3.2 KiB
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digraph "AnimateEntityPacket" {
rankdir = LR
0
0 -> 1
1 -> 2
0 -> 3
3 -> 4
0 -> 5
5 -> 6
0 -> 7
7 -> 8
0 -> 9
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17 -> 18
0 [label="AnimateEntityPacket",comment="name: \"AnimateEntityPacket\", typeName: \"\", id: 0, branchId: 158, recurseId: -1, attributes: 0, notes: \"\""];
1 [label="mAnimation",comment="name: \"mAnimation\", typeName: \"\", id: 1, branchId: 0, recurseId: -1, attributes: 0, notes: \"The name of the animation that the specified entities are to play.\""];
2 [label="string",comment="name: \"string\", typeName: \"\", id: 2, branchId: 0, recurseId: -1, attributes: 512, notes: \"\""];
3 [label="mNextState",comment="name: \"mNextState\", typeName: \"\", id: 3, branchId: 0, recurseId: -1, attributes: 0, notes: \"The next state to transition to once the specified animation is finished playing.\""];
4 [label="string",comment="name: \"string\", typeName: \"\", id: 4, branchId: 0, recurseId: -1, attributes: 512, notes: \"\""];
5 [label="mStopExpression",comment="name: \"mStopExpression\", typeName: \"\", id: 5, branchId: 0, recurseId: -1, attributes: 0, notes: \"The stop expression, the the condition that determines when to transition to the next state.\""];
6 [label="string",comment="name: \"string\", typeName: \"\", id: 6, branchId: 0, recurseId: -1, attributes: 512, notes: \"\""];
7 [label="Stop expression molang version",comment="name: \"Stop expression molang version\", typeName: \"\", id: 7, branchId: 0, recurseId: -1, attributes: 0, notes: \"\""];
8 [label="int",comment="name: \"int\", typeName: \"\", id: 8, branchId: 0, recurseId: -1, attributes: 512, notes: \"\""];
9 [label="mController",comment="name: \"mController\", typeName: \"\", id: 9, branchId: 0, recurseId: -1, attributes: 0, notes: \"The name of an animation controller\""];
10 [label="string",comment="name: \"string\", typeName: \"\", id: 10, branchId: 0, recurseId: -1, attributes: 512, notes: \"\""];
11 [label="mBlendOutTime",comment="name: \"mBlendOutTime\", typeName: \"\", id: 11, branchId: 0, recurseId: -1, attributes: 0, notes: \"The amount of time to blend out of this animation\""];
12 [label="float",comment="name: \"float\", typeName: \"\", id: 12, branchId: 0, recurseId: -1, attributes: 512, notes: \"\""];
13 [label="mRuntimeIds",comment="name: \"mRuntimeIds\", typeName: \"\", id: 13, branchId: 0, recurseId: -1, attributes: 8, notes: \"ActorRuntimeIDs of the entities that will play the specified animation\""];
14 [label="Array Size",comment="name: \"Array Size\", typeName: \"\", id: 14, branchId: 0, recurseId: -1, attributes: 0, notes: \"\""];
15 [label="unsigned varint",comment="name: \"unsigned varint\", typeName: \"\", id: 15, branchId: 0, recurseId: -1, attributes: 512, notes: \"\""];
16 [label="example element",style=dotted,comment="name: \"example element\", typeName: \"\", id: 16, branchId: 0, recurseId: -1, attributes: 16, notes: \"\""];
17 [label="runtimeId",comment="name: \"runtimeId\", typeName: \"ActorRuntimeID\", id: 17, branchId: 0, recurseId: -1, attributes: 256, notes: \"\""];
18 [label="ActorRuntimeID",comment="name: \"ActorRuntimeID\", typeName: \"\", id: 18, branchId: 0, recurseId: -1, attributes: 512, notes: \"\""];
{ rank = max;2;4;6;8;10;12;15;18}
}