mirror of
https://github.com/Mojang/bedrock-protocol-docs.git
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45 lines
3.2 KiB
Plaintext
45 lines
3.2 KiB
Plaintext
digraph "AnimateEntityPacket" {
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rankdir = LR
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0
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0 -> 1
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1 -> 2
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0 -> 3
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3 -> 4
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0 -> 5
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5 -> 6
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0 -> 7
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7 -> 8
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0 -> 9
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9 -> 10
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0 -> 11
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11 -> 12
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0 -> 13
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13 -> 14
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14 -> 15
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13 -> 16
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16 -> 17
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17 -> 18
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0 [label="AnimateEntityPacket",comment="name: \"AnimateEntityPacket\", typeName: \"\", id: 0, branchId: 158, recurseId: -1, attributes: 0, notes: \"\""];
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1 [label="mAnimation",comment="name: \"mAnimation\", typeName: \"\", id: 1, branchId: 0, recurseId: -1, attributes: 0, notes: \"The name of the animation that the specified entities are to play.\""];
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2 [label="string",comment="name: \"string\", typeName: \"\", id: 2, branchId: 0, recurseId: -1, attributes: 512, notes: \"\""];
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3 [label="mNextState",comment="name: \"mNextState\", typeName: \"\", id: 3, branchId: 0, recurseId: -1, attributes: 0, notes: \"The next state to transition to once the specified animation is finished playing.\""];
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4 [label="string",comment="name: \"string\", typeName: \"\", id: 4, branchId: 0, recurseId: -1, attributes: 512, notes: \"\""];
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5 [label="mStopExpression",comment="name: \"mStopExpression\", typeName: \"\", id: 5, branchId: 0, recurseId: -1, attributes: 0, notes: \"The stop expression, the the condition that determines when to transition to the next state.\""];
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6 [label="string",comment="name: \"string\", typeName: \"\", id: 6, branchId: 0, recurseId: -1, attributes: 512, notes: \"\""];
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7 [label="Stop expression molang version",comment="name: \"Stop expression molang version\", typeName: \"\", id: 7, branchId: 0, recurseId: -1, attributes: 0, notes: \"\""];
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8 [label="int",comment="name: \"int\", typeName: \"\", id: 8, branchId: 0, recurseId: -1, attributes: 512, notes: \"\""];
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9 [label="mController",comment="name: \"mController\", typeName: \"\", id: 9, branchId: 0, recurseId: -1, attributes: 0, notes: \"The name of an animation controller\""];
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10 [label="string",comment="name: \"string\", typeName: \"\", id: 10, branchId: 0, recurseId: -1, attributes: 512, notes: \"\""];
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11 [label="mBlendOutTime",comment="name: \"mBlendOutTime\", typeName: \"\", id: 11, branchId: 0, recurseId: -1, attributes: 0, notes: \"The amount of time to blend out of this animation\""];
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12 [label="float",comment="name: \"float\", typeName: \"\", id: 12, branchId: 0, recurseId: -1, attributes: 512, notes: \"\""];
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13 [label="mRuntimeIds",comment="name: \"mRuntimeIds\", typeName: \"\", id: 13, branchId: 0, recurseId: -1, attributes: 8, notes: \"ActorRuntimeIDs of the entities that will play the specified animation\""];
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14 [label="Array Size",comment="name: \"Array Size\", typeName: \"\", id: 14, branchId: 0, recurseId: -1, attributes: 0, notes: \"\""];
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15 [label="unsigned varint",comment="name: \"unsigned varint\", typeName: \"\", id: 15, branchId: 0, recurseId: -1, attributes: 512, notes: \"\""];
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16 [label="example element",style=dotted,comment="name: \"example element\", typeName: \"\", id: 16, branchId: 0, recurseId: -1, attributes: 16, notes: \"\""];
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17 [label="runtimeId",comment="name: \"runtimeId\", typeName: \"ActorRuntimeID\", id: 17, branchId: 0, recurseId: -1, attributes: 256, notes: \"\""];
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18 [label="ActorRuntimeID",comment="name: \"ActorRuntimeID\", typeName: \"\", id: 18, branchId: 0, recurseId: -1, attributes: 512, notes: \"\""];
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{ rank = max;2;4;6;8;10;12;15;18}
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}
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