1 [label="mAnimation",comment="name: \"mAnimation\", typeName: \"\", id: 1, branchId: 0, recurseId: -1, attributes: 0, notes: \"The name of the animation that the specified entities are to play.\""];
3 [label="mNextState",comment="name: \"mNextState\", typeName: \"\", id: 3, branchId: 0, recurseId: -1, attributes: 0, notes: \"The next state to transition to once the specified animation is finished playing.\""];
5 [label="mStopExpression",comment="name: \"mStopExpression\", typeName: \"\", id: 5, branchId: 0, recurseId: -1, attributes: 0, notes: \"The stop expression, the the condition that determines when to transition to the next state.\""];
11 [label="mBlendOutTime",comment="name: \"mBlendOutTime\", typeName: \"\", id: 11, branchId: 0, recurseId: -1, attributes: 0, notes: \"The amount of time to blend out of this animation\""];
13 [label="mRuntimeIds",comment="name: \"mRuntimeIds\", typeName: \"\", id: 13, branchId: 0, recurseId: -1, attributes: 8, notes: \"ActorRuntimeIDs of the entities that will play the specified animation\""];